Dot-Net
WPF 可以/是否有多個 GUI 執行緒?
WPF 可以/是否有多個 GUI 執行緒?還是它總是只有一個 GUI 執行緒(即使我有多個視窗/對話框)?
我問是因為我有來自其他執行緒的事件,我想在 GUI 執行緒中處理它們(因為我需要根據事件修改主視窗的控制項)。
順便說一句:我知道我需要
Dispatcher為此目的使用一個對象。所以,我可以改寫我的問題並問:WPF 中的所有 GUI 元素是否總是只有一個Dispatcher對象?
根據第一個答案中的連結,我自己做了一些驗證。我想在這里分享結果。首先:
可以有多個 GUI 執行緒(因此有多個
Dispatcher實例)。然而:
**簡單地創建一個新視窗(模式或非模式)不會創建一個新的 GUI 執行緒。**需要顯式創建執行緒(通過創建 的新實例
Thread)。*注意:*模態對話框可能不是使用單獨的執行緒,而是通過使用Dispatcher.PushFrame()來實現的,它會阻止此方法的呼叫者,同時仍允許分派事件。
我創建了一個簡單的 WPF 類(同樣,基於第一個答案的連結)來驗證所有這些東西。我在這里分享它,所以你可以玩一點。
MainWindow.xaml:
<Window x:Class="WindowThreadingTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="250" Height="130"> <StackPanel> <StackPanel Orientation="Horizontal"> <TextBlock Text="Thread's ID is "/> <TextBlock x:Name="m_threadId"/> </StackPanel> <StackPanel Orientation="Horizontal"> <TextBlock Text="Thread's threading apartment is "/> <TextBlock x:Name="m_threadTA"/> </StackPanel> <Button Click="OnCreateNewWindow" Content="Open New Window"/> <Button Click="OnAccessTest" Content="Access Test"/> </StackPanel> </Window>MainWindow.xaml.cs:
using System; using System.Threading; using System.Windows; using System.Windows.Media; namespace WindowThreadingTest { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private static uint s_windowNumber = 0; private readonly MainWindow m_prevWindow; public MainWindow() : this(null) { } public MainWindow(MainWindow prevWindow) { InitializeComponent(); this.m_prevWindow = prevWindow; this.Title = String.Format("Window {0}", ++s_windowNumber); Thread thread = Thread.CurrentThread; this.m_threadId.Text = thread.ManagedThreadId.ToString(); this.m_threadTA.Text = thread.GetApartmentState().ToString(); } private void OnCreateNewWindow(object sender, RoutedEventArgs e) { CreateNewWindow(true, false, true); } private void CreateNewWindow(bool newThread, bool modal, bool showInTaskbar) { MainWindow mw = this; if (newThread) { Thread thread = new Thread(() => { MainWindow w = new MainWindow(this); w.ShowInTaskbar = showInTaskbar; if (modal) { // ShowDialog automatically starts the event queue for the new windows in the new thread. The window isn't // modal though. w.ShowDialog(); } else { w.Show(); w.Closed += (sender2, e2) => w.Dispatcher.InvokeShutdown(); System.Windows.Threading.Dispatcher.Run(); } }); thread.SetApartmentState(ApartmentState.STA); thread.Start(); } else { MainWindow w = new MainWindow(this); w.ShowInTaskbar = showInTaskbar; if (modal) { // Even modal dialogs run in the same thread. w.ShowDialog(); } else { w.Show(); } } } private void OnAccessTest(object sender, RoutedEventArgs e) { if (m_prevWindow == null) { return; } this.Background = Brushes.Lavender; try { m_prevWindow.Background = Brushes.LightBlue; } catch (InvalidOperationException excpt) { MessageBox.Show("Exception: " + excpt.Message, "Invalid Operation"); } m_prevWindow.Dispatcher.Invoke((Action)(() => m_prevWindow.Background = Brushes.Green)); this.Dispatcher.Invoke((Action)(() => { try { m_prevWindow.Background = Brushes.Red; } catch (InvalidOperationException excpt) { MessageBox.Show("Exception: " + excpt.Message, "Invalid Dispatcher Operation"); } })); } } }