判斷windows目前是否正在播放聲音
所以我一直在思考這個問題一段時間,我無法弄清楚解決這個問題的正確方法是什麼。我想確定 Windows 是否在某個時間使用
Powershell腳本輸出聲音。我可以確定音頻驅動程序是否有錯誤,但我無法確定係統是否正在播放聲音。我查看了
.NET類,System.Media裡面的三個類都與播放聲音或操縱系統聲音有關。我不是要求為我編寫程式碼,我只需要知道從哪裡開始檢查 Windows 系統目前是否正在播放聲音。
我有一個聲音監視器,它在 Node.js 平台上持續監控聲音,當它失去聲音時,它會向我發送一條文本。好吧,我還希望它檢查它所連接的所有系統,看看故障在哪裡。這就是為什麼我想看看windows電腦是否在播放聲音。
以下是如何使用 Simon Mourier 提供的程式碼。
執行以下程式碼:
Add-Type -TypeDefinition @' using System; using System.Runtime.InteropServices; namespace Foo { public class Bar { public static bool IsWindowsPlayingSound() { IMMDeviceEnumerator enumerator = (IMMDeviceEnumerator)(new MMDeviceEnumerator()); IMMDevice speakers = enumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia); IAudioMeterInformation meter = (IAudioMeterInformation)speakers.Activate(typeof(IAudioMeterInformation).GUID, 0, IntPtr.Zero); float value = meter.GetPeakValue(); // this is a bit tricky. 0 is the official "no sound" value // but for example, if you open a video and plays/stops with it (w/o killing the app/window/stream), // the value will not be zero, but something really small (around 1E-09) // so, depending on your context, it is up to you to decide // if you want to test for 0 or for a small value return value > 1E-08; } [ComImport, Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")] private class MMDeviceEnumerator { } private enum EDataFlow { eRender, eCapture, eAll, } private enum ERole { eConsole, eMultimedia, eCommunications, } [InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("A95664D2-9614-4F35-A746-DE8DB63617E6")] private interface IMMDeviceEnumerator { void NotNeeded(); IMMDevice GetDefaultAudioEndpoint(EDataFlow dataFlow, ERole role); // the rest is not defined/needed } [InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("D666063F-1587-4E43-81F1-B948E807363F")] private interface IMMDevice { [return: MarshalAs(UnmanagedType.IUnknown)] object Activate([MarshalAs(UnmanagedType.LPStruct)] Guid iid, int dwClsCtx, IntPtr pActivationParams); // the rest is not defined/needed } [InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("C02216F6-8C67-4B5B-9D00-D008E73E0064")] private interface IAudioMeterInformation { float GetPeakValue(); // the rest is not defined/needed } } } '@我替換了所有
var類型,因為這似乎解決了程式碼未在 PowerShell 版本 2 上編譯的問題。載入後,您可以像這樣檢查狀態:
[Foo.Bar]::IsWindowsPlayingSound() True or False我已經在 PowerShell 5.1 上使用 Windows 10 1703 進行了測試
但有一些警告:
this is a bit tricky. 0 is the official "no sound" value but for example, if you open a video and plays/stops with it (w/o killing the app/window/stream), the value will not be zero, but something really small (around 1E-09) so, depending on your context, it is up to you to decide if you want to test for 0 or for a small value因此,如果您更改
return value > 1E-08為return value > 0,當影片暫停時您將得到真實的。
下面是一個範例 C# 程式碼,用於確定 Windows 是否正在呈現任何音頻流。它使用 Windows Core Audio API(特別是IAudioMeterInformation 介面)並且在 Vista 和更高版本上受支持。
public static bool IsWindowsPlayingSound() { var enumerator = (IMMDeviceEnumerator)(new MMDeviceEnumerator()); var speakers = enumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia); var meter = (IAudioMeterInformation)speakers.Activate(typeof(IAudioMeterInformation).GUID, 0, IntPtr.Zero); var value = meter.GetPeakValue(); // this is a bit tricky. 0 is the official "no sound" value // but for example, if you open a video and plays/stops with it (w/o killing the app/window/stream), // the value will not be zero, but something really small (around 1E-09) // so, depending on your context, it is up to you to decide // if you want to test for 0 or for a small value return value > 1E-08; } [ComImport, Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")] private class MMDeviceEnumerator { } private enum EDataFlow { eRender, eCapture, eAll, } private enum ERole { eConsole, eMultimedia, eCommunications, } [InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("A95664D2-9614-4F35-A746-DE8DB63617E6")] private interface IMMDeviceEnumerator { void NotNeeded(); IMMDevice GetDefaultAudioEndpoint(EDataFlow dataFlow, ERole role); // the rest is not defined/needed } [InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("D666063F-1587-4E43-81F1-B948E807363F")] private interface IMMDevice { [return: MarshalAs(UnmanagedType.IUnknown)] object Activate([MarshalAs(UnmanagedType.LPStruct)] Guid iid, int dwClsCtx, IntPtr pActivationParams); // the rest is not defined/needed } [InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("C02216F6-8C67-4B5B-9D00-D008E73E0064")] private interface IAudioMeterInformation { float GetPeakValue(); // the rest is not defined/needed }正如我在評論中所說,我還創建了一個開源 c++ 項目,一個簡單的無摩擦零依賴控制台應用程序,可在此處獲得:https ://github.com/smourier/IsWindowsPlayingSound 。我添加了一個應支持 32 位和 64 位作業系統的 x86 發行版二進製文件:https ://github.com/smourier/IsWindowsPlayingSound/releases
您可以像任何外部 .exe 程序一樣在 PowerShell 中使用它。它將返回您可以使用標準方式檢索的錯誤級別,例如:https ://blogs.msdn.microsoft.com/powershell/2006/09/15/errorlevel-equivalent/
這是等效的 C++ 程式碼:
#include "stdafx.h" // includes <Endpointvolume.h> and <Mmdeviceapi.h> #define WIDEN2(x) L ## x #define WIDEN(x) WIDEN2(x) #define __WFILE__ WIDEN(__FILE__) #define HRCHECK(__expr) {hr=(__expr);if(FAILED(hr)){wprintf(L"FAILURE 0x%08X (%i)\n\tline: %u file: '%s'\n\texpr: '" WIDEN(#__expr) L"'\n",hr, hr, __LINE__,__WFILE__);goto cleanup;}} #define RELEASE(__p) {if(__p!=nullptr){__p->Release();__p=nullptr;}} int main(int argc, char *argv[]) { BOOL playing = FALSE; BOOL loopmode = FALSE; float epsilon = 1E-07; float value = 0; HRESULT hr = S_OK; IMMDeviceEnumerator* pEnumerator = NULL; IMMDevice *pDevice = NULL; IAudioMeterInformation *pMeter = NULL; // Parse optional args // "loop" -> sets a loop mode for easy testing // <float value> -> changes epsilon for (int i = 1; i < argc; i++) { if (!strcmp(argv[i], "loop")) { loopmode = TRUE; continue; } float eps = atof(argv[i]); if (eps != 0.0) { epsilon = eps; continue; } } CoInitialize(NULL); HRCHECK(CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator)); HRCHECK(pEnumerator->GetDefaultAudioEndpoint(EDataFlow::eRender, ERole::eMultimedia, &pDevice)); HRCHECK(pDevice->Activate(__uuidof(IAudioMeterInformation), CLSCTX_ALL, NULL, (void**)&pMeter)); do { HRCHECK(pMeter->GetPeakValue(&value)); playing = value > epsilon; if (!loopmode) break; printf("%.10f playing:%i\n", value, playing); Sleep(100); } while (TRUE); cleanup: RELEASE(pMeter); RELEASE(pDevice); RELEASE(pEnumerator); CoUninitialize(); if (FAILED(hr)) { printf("An error occurred: 0x%08X\n", hr); return hr; } if (playing) { printf("Windows is playing a sound.\n"); } else { printf("Windows is not playing a sound.\n"); } return playing; }